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Adds check for Wearable API #137
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Summary of Changes
Hello @garanj, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
This pull request addresses a critical issue where applications attempting to use Wearable APIs on devices without Google Play Services (or other unsupported configurations) would encounter fatal errors. By integrating a new "WearableApiAvailability" utility, the "WearAssetTransmitter" and "WearDeviceRepository" components now proactively check for API presence, ensuring the application operates stably and gracefully handles scenarios where Wearable functionality is not available, preventing crashes and providing appropriate fallback behavior.
Highlights
- New Wearable API Availability Check Utility: Introduced a new utility object, "WearableApiAvailability", to centralize the logic for checking if Google's Wearable APIs are accessible on the current device, preventing crashes on unsupported devices.
- Graceful Handling in WearAssetTransmitter: The "WearAssetTransmitter" now checks for Wearable API availability before attempting to register a "MessageClient.OnMessageReceivedListener". If the API is unavailable, it gracefully reports no ongoing transmission.
- Robust Device Detection in WearDeviceRepository: The "WearDeviceRepository" now performs an API availability check before attempting to query connected Wear OS devices. If the API is not available, it reports that no watch is connected, avoiding fatal errors.
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Code Review
This pull request effectively addresses a potential crash by adding checks for the Wearable API's availability on devices where it might be missing. The introduction of the WearableApiAvailability object is a good, reusable approach. My review includes a few suggestions for improving code style and removing an unused variable to enhance maintainability. Overall, this is a solid improvement to the application's robustness.
Some devices (phones without Play Services, possibly tablets?) don't have access to the Wearable APIs. Attempting to invoke them on these devices results in a fatal error:
This pull request adds a check for the Wearable API availability both in
WearDeviceRepositoryand inWearAssetTransmitter.Where the API is not available,
WearDeviceRepositoryreports that no device is connected andWearAssetTransmitterreports that no transmission is ongoing.